Pure Poetry (July 2023 – …) Founder / Owner

Creating audio focused software solutions, like UI based editor tools for audio pipeline in Unreal Engine 5, extending widely available middleware solutions such as AudioKinetic Wwise, and more.

Also designing, programming and creating video games as a small indie company.

Human Violins (March 2024 – …) – Technical Audio Artist

Working as a Technical Audio Artist for the VR Franchise Human Violins, which will be screened in Cannes XR 2024. Responsible for all Unreal Engine 5 technical audio development. Designing audio systems, developing blueprints, creating audio event hooks to the sequencer and gameplay instance, in addition to implementing all sound assets created by the lead sound designer, according to their needs and instructions. Also designing all Unreal Engine 5 mixing pipeline, including Binaural audio and Resonance Plug-in implementation.

K5 Factory (September 2023 – November 2023) – Technical Audio Artist

Working on the official Oktoberfest VR Game supported by the Bayern Government, as a technical sound designer. Working with Unity, FMOD, Steam Audio and Google Resonance stack, to be shipped with Meta Quest 2 or later.

Creating, testing and implementing audio solutions, sound effects and music to be used in social VR.

ZA/UM Studio (May 2022 – June 2023) – Audio Systems Designer

As the first permanent audio person to have been recruited by the studio, I was the audio lead for two unannounced projects (one in Unity + Wwise and another in Unreal Engine 5), I also took part in establishing a new audio department for the company, implemented and documented best practices in cross-collaborative teams from an audio context, and served as the company’s main audio systems designer, and made crucial technical and aesthetic decisions where needed.

I also took part in hiring new personnel, writing audio design documents, sharing game audio processes with other departments for transparency and educational purposes.

Oak National Academy (November 2021 – April 2022) – Frontend Engineer

As a frontend engineer I worked on improving the already available online classroom and teachers hub implementation, in close collaboration with design and UX teams. I also took part in implementing new features such as timed quizzes, and updating and refactoring the design system components for the government funded UK organization.

TIDES” (August 2021 – June 2022) – Web Audio Developer

Collaborating with sound artist Pedro Oliveira on a web based piece for ZKM Karlsruhe, responsible for web audio conceptualization and implementation.

Education Innovation Lab (July 2021 – October 2021) – Frontend Engineer

Worked on the public workshop pages for the Digital Sparks app, using the latest React.js features and modern CSS techniques.

Draknek Org (January 2021 – March 2021) – Web Developer

Re-design and development of the Draknek Limited website.

Prater Digital (August 2020 – December 2020) – Creative / Technical Director

Worked as the creative & technical director for the cultural office of Berlin, and designed and developed a WebVR room using Mozilla Hubs.

Apple Inc. (February 2019 – March 2020) – Frontend Engineer

Frontend engineer, responsible for rewriting several React.js components in Vue.js, in addition to working closely with the design and UX team on implementing new features for the SwiftUI Tutorials website.

Gatsby Inc. (July 2018 – September 2018) – Frontend Engineer

Design and development of several new pages for the showcase section of the Gatsby v2 website.

Travis CI GmbH (December 2017 – April 2018) – Frontend Engineer

Worked on the Travis web application as a frontend developer.

Soundminer Inc. (May 2017 – May 2018) – Web Designer / Developer

Created the web application version of their audio file management software using React/Redux.

Prefer Limited (April 2017) – Frontend Consultant

React/Redux consultant for the new BringIt mobile app.

Trint (November 2016 – February 2017) – Frontend Engineer

Worked as a React consultant, built components with React and Sass to be used in the new UI of the Trint web app.

GroupBy Inc (September 2016 – December 2016) – Frontend Engineer

Worked as a Frontend developer/consultant to create and implement responsive page designs for mobile devices.

WEE TAPS (2015-2016) – Composer and Sound Designer

Created the sound design and music for the new Wee Taps game jingles.

Lava Fever (2014-2015) – Composer, Sound Designer, Implementer

Created and implemented all music and sound effects for the game. Used FMOD as the audio middleware and worked with Unity.

Freelance FrontEnd Web Developer (2014-…)

Creating websites for clients using the latest web technologies and best practices.

Ayvalik International Music Academy (2014-2015) WordPress Developer

Managed all the maintenance and updates of this WordPress based website.

Sabanci University (2011-2016) – T.A. and Lecturer in Humanities

Taught courses titled Major Works of Classical Music and Major Works of 20th Century Music.

Mimar Sinan Fine Arts University (2011-2012) – Lecturer in Humanities

Taught courses titled Opera History, Contemporary Music and Film Music.